The Universe and More is a nonprofit company dedicated to making physics exciting, intuitive and accessible for students everywhere. We make fun, addicting and educational games for students of all ages.
Our games are carefully designed to provide rigorous learning without sacrificing any of the fun. By incorporating core concepts of physics seamlessly into gameplay, we give students a unique and exciting experience that develops their understanding of natural laws while they are immersed in a gaming environment.
Founded by an award-winning physics teacher, The Universe and More advocates for an innovative approach to education that maximizes the empowering potential of technology, in particular, interactive games and apps, in the classroom. Designed with the goal of enriching the student learning experience, our games serve as supplementary tools that enhance, but do not replace, the vital role that teachers play in the classroom.
Our first app, Action Graphing, emboldens students to analyze and interpret graphs to predict actual events and model the motion of real objects, all while immersing them in a fun, action-packed and highly addictive extraterrestrial world. Action Graphing employs sound teaching practices in a highly stimulating gaming environment that emphasizes the core concepts of graphing and slope while keeping students engaged using the vast educational capabilities offered by touch screen devices. Action Graphing promotes a deeper understanding of position, time, and velocity by causing students to physically interact with motion in real-time and experience that motion as it is represented on graphs. Specifically, Action Graphing helps students learn two major concepts: (1) that the slope of the line represents the object’s velocity; and (2) that the y-intercept of the line represents the object’s position.
What sets Action Graphing apart? Matthew Blackman, award-winning physics teacher and creator of Action Graphing, explains: “Most science education apps currently available are glorified quizzes: the substance is completely separate from the gameplay. By contrast, in Action Graphing, the physics and math are built into the game! In order to advance in the gameplay, students have to actively employ the principles that the game is teaching and must demonstrate a deep understanding of the connection between slope and velocity, all while having fun!”